Over at Micah’s place, I left a comment regarding his thoughts on how D&D Next is handling the fighter so far. And I liked what I wrote so much, I’ve decided to copy it here as well. I might be serious about this too. I’ll have to think on it a bit more.
I think without going to an every class looks and behaves exactly the same as every other class like 4e had, the fighter will always and forever be getting the short end of the stick as long as they keep power scaling the game. The problem is the Fighter is the “core class” that everything is built off of, and the more extra classes and features and powers they add, the further and further behind the fighter falls.
Think of 0e, where as you mention, there was no thief class. You had fighter, wizard and cleric. The fighter does the physical stuff, the wizard does the ranged siege and the cleric did defense / healing. Then they added the thief, and suddenly the fighter does the physical stuff, except the things the thief does. The the barbarian came a long and now he does the hitting things and doing lots of damage thing really well. Then the rogue, who’s claim to fame is dextrous fighting with light weapons. Then the ranger, who takes ranged weapons. Then the monk took unarmed combat. So now we have a fighter who’s no longer the climber, no longer the heavy damage dealer, not a defender, not a ranged weapons guy, not a nimble swashbuckler, and so on and so forth. So now what is the fighter other than a better than the average bear, man at arms?
I didn’t like what 4e did with powers, I think it changed the feel of everything too much, and made all the classes feel pretty much the same, and while it may be a nice system, it didn’t feel like D&D and didn’t have good support for the type of old adventures that define D&D. But clearly I think, going back to the 3e way where you just pile feats and skills onto the fighter isn’t what people want either (just go read through some 4e fan reactions to this playtest, if you can stomach the wailing that is).
Perhaps then the solution is to drop the fighter class entirely. Because lets face it, what the complaints about the fighter being mundane boil down to is that he doesn’t have any cool special things that make all the other classes unique, and how could he, the fighter by definition in the old editions was a catch all for anything that wasn’t a magic user or a holy man, a jack of all trades. But at this point, the fighter catches nothing but flak. So let’s ditch the fighter completely. You want to hit things hard and fast, play a barbarian. You want to buckle some swash, play a rogue. You want to live out your Legolas fan fics, play a ranger. You want to kick butt Jet Li style, hello monk.
Other than being iconic, what does the fighter bring to the table anymore?