Over at Mythmere’s Blog, Matt appears to have discovered a mystery of an old, perhaps forgotten, perhaps typo-ed magic spell called “Direct Magic”. His research leads him to believe it was a typo for Detect Magic which was edited out, but the heading slipped past the editors. Even so, I like the idea, so it got the hamster running, and I think I’ve come up with a plausible Direct Magic spell. Matt notes that it was a 1st level spell with a 60 ft range and a 20 minute duration. So let’s start with the more powerful “Dispel Magic” as a template. From the S&W book:
Spell Level: Magic-User, 3rd Level Range: 120 feet Duration: 10 minutes against an item
Dispel Magic, although not powerful enough to permanently disenchant a magic item (nullifies for 10 minutes), can be used to completely dispel most other spells and enchantments.
The chance of successfully dispelling magic is a percentage based on the ratio of the level of the dispelling caster over the level of original caster (or HD of the monster). Thus, a 6th-level Magic-User attempting to dispel a charm cast by a 12th-level Magic-User has a 50% chance of success (6/12 = .50, or 50%). If the 12th-level Magic-User was dispelling the 6th-level Magic-User’s charm, success would be certain (12/6 = 2.00, or 200%).
So if we think of “Direct Magic” as a weaker version of “Dispel Magic” we end up with something like this:
Spell Level: Magic-User, 1st Level Range: 60 feet Duration: 20 minutes against an item / permanent spell effect
Direct Magic is not powerful enough to dispel a magic effect entirely, but it can redirect it to another valid target if the original caster or item/effect and new target are within range of the directing caster. A redirected spell still operates as normal, just against the new target. If an item or permanent spell is redirected to another item or target, that redirection lasts only 20 minutes at which point the magic returns to its original item.
The chance of successfully directing magic is a percentage based on the ratio of the level of the directing caster over the level of original caster (or HD of the monster). Thus, a 6th-level Magic-User attempting to direct a charm cast by a 12th-level Magic-User has a 50% chance of success (6/12 = .50, or 50%). If the 12th-level Magic-User was directing the 6th-level Magic-User’s charm, success would be certain (12/6 = 2.00, or 200%).
A spell like this can act as something of a weaker counter spell where instead of nullifying the spell completely, the magic user simply turns it aside. A useful utility spell for sneaking past some magical warding without dispelling it (you might want to get through, but you’d rather that goblin hoard outside not). What do you think?